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Pokemon diamond and pearl gba sprites
Pokemon diamond and pearl gba sprites










pokemon diamond and pearl gba sprites

It just felt a bit weird seeing a NPC complaining about the intense weather when it looked normal. Before you take down the roaming pokemon, there are no weather effects on the maps, but the npcs still talk about them. But being able to chuck a ground type against thunderous or a flying type against landerous makes the fight a lot easier when they keep using moves which don't do anything just by luck. The AI of the bosses could be a bit funky at time, I guess since it uses the wild pokemon AI. These aren't really complaints as much as they are things that just felt a bit weird? So yeah, don't take them too harshly. Really makes the battle harbour complete. And a nice touch of polish to the game is just how many competitive items are included hidden around the map. Honestly it isn't really my thing, I've never been too into the battle facilities, but I really appreciate that a fan game made one. Normally a legendary battle in Pokemon games can be pretty easy and luck luster, but the way these boss battles were done made it feel so cool.

pokemon diamond and pearl gba sprites

The actual boss battles were amazing, really drives home the boss battle vibe. First of all, all the puzzles were fun, new and inventive. The dungeons/boss battles are really where this game peaks. Alto town was so cool, I really enjoyed arriving at this town and being whaaa?!?! Maybe that is an overeaction but I really liked the town. ***Another issue with the optional dungeon, the pokemon at the end causes a crash when caught*** ***We found a new bug LOL, the roaming battles are optional? You are intended to fight them before starting the dungeons, please play in this order until 1.2 is released thank you*** *Added 4 new shiny Pokémon/ new forms + npcs/ events to distribute them

pokemon diamond and pearl gba sprites

*Fixed an error with EXP gains soft-locking battled when leaving Pokémon in the daycare ranch *Altered the maps where roaming encounters can be found *Fixed issues with the Pokemon.txt file - giving several Pokémon their correct Fairy typing You're probably wondering what got changed, well I'll tell you:

#Pokemon diamond and pearl gba sprites full#

*Added 4 new shiny pokemon/ new forms + npcs/ events to distribute themĪlright everyone, its what everyone's been waiting for, the updates!įor anyone who has already downloaded the game, please download this update: V1.1 Updateįor anyone who has not downloaded the game, you can download the full updated 1.1 release here: V1.1 Full Release *Fixed a bug where new weather effects could be suppressed/ prevented *Fixed an error with EXP gains soft-locking battled when leaving pokemon in the daycare ranch *Fixed an issue with the Battle Harbor Reclass NPC *Fixed an error with the display names of the Battle Harbor NPCs

pokemon diamond and pearl gba sprites

*Alterted the maps where roaming encounters can be found *Fixed a bug that allowed Rotom to be caught infinitely *Fixed a bug that prevented roaming encounters in the post game *Fixed several tile errors in various maps + passibility issues *Fixed several issues with specific trainers - either not being defined correctly, crashing because of missing/typo information/ having incorrect classes *Fixed issues with the Pokemon.txt file - giving several pokemon their correct Fairy typing












Pokemon diamond and pearl gba sprites